This is a graph view editor where you can connect shader nodes together via linkable attributes (called ports). The work area is in the center of the dialog. To create a new shader just press the 'Enter' key. You can also use arrow keys to navigate in the tree. When you start typing, shader nodes containing the given substring will only be displayed. The tree has a filter field for quickly navigating through the various shaders. These colors are hardcoded and cannot be changed, however, you can set your own title color for any shader nodes in the network. All groups have a color assigned to them so that you can quickly identify the shader type in the editor. Arnold shader nodes and supported C4D shaders are listed in the tree and are grouped by functionality. You can see the preview of the whole network on the left and a tree of available shaders.Standard shader's output connected to Arnold shader port. Get Over $6000 of 3D Training, Materials, And Tools Plus, get everything new from Greyscalegorilla as it's released directly in your account.Arnold Shader Network Editor window. The Houdini and procedural training was what pushed me over the edge.
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